Fix tile rendering with the TW tileset
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@ -436,7 +436,10 @@ export const TILE_WORLD_TILESET_LAYOUT = {
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button_blue: [2, 8],
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button_blue: [2, 8],
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teleport_blue: [2, 9],
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teleport_blue: [2, 9],
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bomb: [2, 10],
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bomb: [2, 10],
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trap: [2, 11],
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trap: {
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closed: [2, 11],
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open: [2, 11],
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},
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wall_appearing: [2, 12],
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wall_appearing: [2, 12],
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gravel: [2, 13],
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gravel: [2, 13],
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popwall: [2, 14],
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popwall: [2, 14],
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