Implement Spikes
Stops players (and doppelgangers) unless they have hiking boots. Everything else can pass.
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@ -808,6 +808,10 @@ const TILE_ENCODING = {
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has_next: true,
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is_extension: true,
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},
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0xd5: {
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name: 'spikes',
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is_extension: true,
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},
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0xe0: {
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name: 'gift_bow',
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has_next: true,
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@ -1608,7 +1608,8 @@ const EDITOR_PALETTE = [{
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'hole',
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'cracked_floor',
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'cracked_ice',
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'score_5x'
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'score_5x',
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'spikes'
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],
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}];
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@ -2227,6 +2228,10 @@ const EDITOR_TILE_DESCRIPTIONS = {
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name: "×5 bonus",
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desc: "Quintuples the player's current bonus points. Can be collected by doppelgangers, rovers, and bowling balls, but will not grant bonus points.",
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},
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spikes: {
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name: "Spikes",
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desc: "Stops players (and doppelgangers) unless they have hiking boots. Everything else can pass.",
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},
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};
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const SPECIAL_PALETTE_ENTRIES = {
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@ -1063,6 +1063,7 @@ export const LL_TILESET_LAYOUT = Object.assign({}, CC2_TILESET_LAYOUT, {
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cracked_floor: [11, 43],
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cracked_ice: [7, 40],
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score_5x: [10, 40],
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spikes: [5, 40],
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});
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export const TILESET_LAYOUTS = {
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@ -687,6 +687,12 @@ const TILE_TYPES = {
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blocks_collision: COLLISION.block_cc1 | COLLISION.block_cc2,
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speed_factor: 0.5,
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},
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spikes: {
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layer: LAYERS.terrain,
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blocks(me, level, other) {
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return !(!other.type.is_player || other.has_item('hiking_boots'));
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},
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},
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fire_sticks: {
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layer: LAYERS.terrain,
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blocks_collision: COLLISION.block_cc1 | (COLLISION.monster_solid & ~COLLISION.rover & ~COLLISION.fireball),
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