fix glass blocks vs mines and pseudo-items (fixes #63, 59)

This commit is contained in:
Timothy.Stiles 2021-03-03 13:25:46 +11:00
parent 4037cdf86b
commit 7c35782079
2 changed files with 9 additions and 27 deletions

View File

@ -1603,7 +1603,7 @@ export class Tileset {
_draw_encased_item(drawspec, name, tile, packet) { _draw_encased_item(drawspec, name, tile, packet) {
//draw the encased item //draw the encased item
if (tile !== null && tile.encased_item !== undefined && tile.encased_item !== null) { if (tile !== null && tile.encased_item !== undefined && tile.encased_item !== null) {
this._draw_standard(this.layout[tile.encased_item], tile.encased_item, TILE_TYPES[tile.encased_item], packet); this._draw_standard(this.layout[tile.encased_item], tile.encased_item, null, packet);
} }
//then draw the glass block //then draw the glass block
this._draw_standard(drawspec.base, name, tile, packet); this._draw_standard(drawspec.base, name, tile, packet);

View File

@ -1324,29 +1324,18 @@ const TILE_TYPES = {
can_reverse_on_railroad: true, can_reverse_on_railroad: true,
movement_speed: 4, movement_speed: 4,
try_pickup_item(me, level) { try_pickup_item(me, level) {
//suck up any item that ever CAN be picked up off of the floor (except hearts!) and put it in our encased_item slot (not an inventory since e.g. a glass block with red key can't unlock red doors)
if (me.encased_item === null) { if (me.encased_item === null) {
let item = me.cell.get_item(); let item = me.cell.get_item();
if (item && !item.type.is_chip) { let mod = me.cell.get_item_mod();
level.attempt_take(me, item); if (mod && mod.type.item_modifier === 'ignore') {
//then if we picked it up, encase it (so we have max one item at a time and so we can't 'use' the item) return;
if (me.keyring !== undefined && me.keyring !== null && Object.keys(me.keyring).length > 0) {
level._set_tile_prop(me, 'encased_item', Object.keys(me.keyring)[0]);
level.take_all_keys_from_actor(me);
} }
else if (me.toolbelt !== undefined && me.toolbelt !== null && me.toolbelt.length > 0) if (item && !item.type.is_chip && item.type.item_priority !== undefined) {
{ level._set_tile_prop(me, 'encased_item', item.type.name);
level._set_tile_prop(me, 'encased_item', me.toolbelt[0]); level.remove_tile(item);
level.take_all_tools_from_actor(me);
} }
} }
}
/*if ((me.keyring === undefined || Object.keys(me.keyring).length == 0) &&
(me.toolbelt === undefined || me.toolbelt.length == 0)) {
let item = me.cell.get_item();
if (item) {
level.attempt_take(me, item);
}
}*/
}, },
on_ready(me, level) { on_ready(me, level) {
level._set_tile_prop(me, 'encased_item', null); level._set_tile_prop(me, 'encased_item', null);
@ -1354,13 +1343,6 @@ const TILE_TYPES = {
}, },
on_clone(me, original) { on_clone(me, original) {
me.encased_item = original.encased_item; me.encased_item = original.encased_item;
/*if (original.keyring !== undefined) {
me.keyring = {};
Object.assign(me.keyring, original.keyring);
}
if (original.toolbelt !== undefined) {
me.toolbelt = original.toolbelt.map((x) => x);
}*/
}, },
on_finishing_move(me, level) { on_finishing_move(me, level) {
this.try_pickup_item(me, level); this.try_pickup_item(me, level);