From 8ac70f8ee6172930d48ce9dffddb740f0b4db493 Mon Sep 17 00:00:00 2001 From: "Eevee (Evelyn Woods)" Date: Sun, 20 Sep 2020 21:17:01 -0600 Subject: [PATCH] Add some more obits and remove "player" from them --- js/main.js | 62 ++++++++++++++++++++++++++++++++++-------------------- 1 file changed, 39 insertions(+), 23 deletions(-) diff --git a/js/main.js b/js/main.js index 393a639..b2df351 100644 --- a/js/main.js +++ b/js/main.js @@ -145,61 +145,77 @@ const ACTION_DIRECTIONS = { }; const OBITUARIES = { drowned: [ - "player tried out water cooling", - "player fell into the c", + "you tried out water cooling", + "you fell into the c", ], burned: [ - "player's core temp got too high", - "player's plans went up in smoke", + "your core temp got too high", + "your plans went up in smoke", ], exploded: [ - "player didn't watch where they step", - "player is having a blast", - "player tripped over something of mine", + "watch where you step", + "looks like you're having a blast", + "you tripped over something of mine", + "you were blown to bits", ], squished: [ - "player was overwhelmed by a block of ram", - "player became two-dimensional", + "that block of ram was too much for you", + "you became two-dimensional", ], time: [ - "player tried to overclock", - "player's time ran out", - "player's speedrun went badly", + "you tried to overclock", + "your time ran out", + "your speedrun went badly", ], generic: [ - "player had a bad time", + "you had a bad time", ], // Specific creatures ball: [ - "player is having a ball", + "you're having a ball", + "you'll bounce back from this", ], walker: [ - "player let it walk all over them", + "you let it walk all over you", + "step into, step over, step out", ], fireball: [ - "player had a meltdown", + "you had a meltdown", + "you haven't been flamed like that since usenet", ], glider: [ - "player's ship came in", + "your ship came in", + "don't worry, everything's fin now", ], tank_blue: [ - "player didn't watch where they tread", + "you didn't watch where they tread", + "please and tank blue", ], tank_yellow: [ - "player let things get out of control", + "you let things get out of control", + "you need more direction in your life", + "your chances of surviving that were remote", ], bug: [ - "player has ants in their pants", + "you got ants in your pants", + "there's a bug in your code", + "time for some debugging", ], paramecium: [ - "player has the creepy crawlies", + "you got the creepy crawlies", + "you couldn't wriggle out of that one", ], teeth: [ - "player got a mega bite", + "you got a mega bite", + "you got a little nybble", + "you're quite a mouthful", + "if it helps, apparently you're delicious", ], blob: [ - "player didn't do a gooed job", + "gooed job there", + "blame the rng for that one", + "goo another way next time", ], }; class Player extends PrimaryView {