diff --git a/js/editor/editordefs.js b/js/editor/editordefs.js index 0f3f04b..b78c6b4 100644 --- a/js/editor/editordefs.js +++ b/js/editor/editordefs.js @@ -515,7 +515,7 @@ export const TILE_DESCRIPTIONS = { name: "Ice corner", desc: "Acts like ice, but turns anything sliding on it around the corner. Edges act like thin walls.", }, - force_floor_n: { + force_floor_s: { name: "Force floor", desc: "Slides anything on it in the indicated direction, unless it has suction boots. Players may attempt to step off, but not on their first slide. No effect on ghosts.", }, @@ -896,6 +896,18 @@ export const TILE_DESCRIPTIONS = { name: "Red gate", desc: "Requires a red key. Unlike doors, may be placed on top of other terrain, and any actor with the key may unlock it.", }, + gate_blue: { + name: "Blue gate", + desc: "Requires a blue key. Unlike doors, may be placed on top of other terrain, and any actor with the key may unlock it.", + }, + gate_yellow: { + name: "Yellow gate", + desc: "Requires a yellow key. Unlike doors, may be placed on top of other terrain, and any actor with the key may unlock it.", + }, + gate_green: { + name: "Green gate", + desc: "Requires a green key. Unlike doors, may be placed on top of other terrain, and any actor with the key may unlock it.", + }, sand: { name: "Sand", desc: "Anything walking on it moves at half speed. Stops all blocks.", @@ -964,6 +976,10 @@ export const TILE_DESCRIPTIONS = { name: "Sokoban wall", desc: "Acts like wall. Turns to floor while all sokoban buttons of the same color are pressed.", }, + one_way_walls: { + name: "One-way wall", + desc: "Similar to a thin wall, but can be passed through one side only.", + } };