From 93954135d2d3040bb16ef36a1953a203601d4658 Mon Sep 17 00:00:00 2001 From: "Eevee (Evelyn Woods)" Date: Sun, 13 Dec 2020 01:54:52 -0700 Subject: [PATCH] Set splash delay back to 6; is correct after all I guess --- js/tiletypes.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/js/tiletypes.js b/js/tiletypes.js index 4f9175b..c48c9d3 100644 --- a/js/tiletypes.js +++ b/js/tiletypes.js @@ -2294,7 +2294,7 @@ const TILE_TYPES = { is_actor: true, collision_mask: 0, blocks_collision: COLLISION.player, - ttl: 5, + ttl: 6, // If anything else even begins to step on an animation, it's erased // FIXME possibly erased too fast; cc2 shows it briefly? could i get away with on_arrive here? on_approach(me, level, other) { @@ -2306,7 +2306,7 @@ const TILE_TYPES = { is_actor: true, collision_mask: 0, blocks_collision: COLLISION.player, - ttl: 5, + ttl: 6, on_approach(me, level, other) { level.remove_tile(me); }, @@ -2326,7 +2326,7 @@ const TILE_TYPES = { is_actor: true, collision_mask: 0, blocks_collision: COLLISION.player, - ttl: 5, + ttl: 6, on_approach(me, level, other) { level.remove_tile(me); },