Restore the breathing room when adjusting game scale
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@ -2181,7 +2181,7 @@ class Player extends PrimaryView {
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// Divide to find the biggest scale that still fits. Leave a LITTLE wiggle room for pixel
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// rounding and breathing (except on small screens, where being too small REALLY hurts), but
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// not too much since there's already a flex gap between the game and header/footer
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let maxfrac = is_portrait ? 1 : 0.99;
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let maxfrac = is_portrait ? 1 : 0.95;
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let scale = Math.floor(maxfrac * dpr * Math.min(avail_x / base_x, avail_y / base_y));
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if (scale <= 1) {
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scale = 1;
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