diff --git a/js/tiletypes.js b/js/tiletypes.js index 7f08d2f..e073f3b 100644 --- a/js/tiletypes.js +++ b/js/tiletypes.js @@ -600,7 +600,7 @@ const TILE_TYPES = { blocks_collision: COLLISION.monster_solid & ~COLLISION.fireball, on_arrive(me, level, other) { if (other.type.name === 'ice_block') { - level.remove_tile(other); + level.transmute_tile(other, 'explosion'); level.transmute_tile(me, 'water'); } else if (other.type.is_real_player) {