I tried 'snappier' and it was a bad idea, so now you don't have to
it basically skips the first frame of each turn-based movement. it's not TERRIBLE but the smooth movement is already really nice, we don't need to change it
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@ -796,7 +796,7 @@ class Player extends PrimaryView {
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}
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}
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else //TODO: or `if (!this.waiting_for_input)` to be snappier
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else
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{
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this.level.advance_tic(
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primary_dir,
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