Restore fireballs going through fire
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@ -318,7 +318,9 @@ const TILE_TYPES = {
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// Hazards
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fire: {
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draw_layer: LAYER_TERRAIN,
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blocks_monsters: true,
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blocks(me, level, other) {
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return (other.type.is_monster && other.type.name !== 'fireball');
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},
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on_arrive(me, level, other) {
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if (other.type.name === 'ice_block') {
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level.remove_tile(other);
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