diff --git a/js/tiletypes.js b/js/tiletypes.js index 2add55e..28f7377 100644 --- a/js/tiletypes.js +++ b/js/tiletypes.js @@ -1448,7 +1448,7 @@ const TILE_TYPES = { level.fail('burned', actor); } else { - // TODO should this play a sound? + level.sfx.play_once('bomb', me.cell); level.transmute_tile(actor, 'explosion'); } } @@ -1636,7 +1636,6 @@ const TILE_TYPES = { }, }, button_gray: { - // TODO only partially implemented layer: LAYERS.terrain, on_arrive(me, level, other) { level.sfx.play_once('button-press', me.cell);