From a2ec070a322be62eaacb354641aee4bebce543f8 Mon Sep 17 00:00:00 2001 From: "Eevee (Evelyn Woods)" Date: Sun, 10 Jan 2021 14:45:00 -0700 Subject: [PATCH] Play an explosion sound when a flame jet destroys something --- js/tiletypes.js | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/js/tiletypes.js b/js/tiletypes.js index 2add55e..28f7377 100644 --- a/js/tiletypes.js +++ b/js/tiletypes.js @@ -1448,7 +1448,7 @@ const TILE_TYPES = { level.fail('burned', actor); } else { - // TODO should this play a sound? + level.sfx.play_once('bomb', me.cell); level.transmute_tile(actor, 'explosion'); } } @@ -1636,7 +1636,6 @@ const TILE_TYPES = { }, }, button_gray: { - // TODO only partially implemented layer: LAYERS.terrain, on_arrive(me, level, other) { level.sfx.play_once('button-press', me.cell);