Fix my fix for ?., which broke a couple levels
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@ -674,7 +674,11 @@ export class Level extends LevelInterface {
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let actor = cell.get_actor();
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let wire_directions = terrain.wire_directions;
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if (actor && actor.wire_directions !== null && (actor.movement_cooldown === 0 || this.compat.tiles_react_instantly))
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// FIXME this doesn't allow a blank circuit block to erase wires,
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// but it can't anyway because Tile.wire_directions = 0; need some
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// other way to identify a tile as wired, or at least an actor
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if (actor && actor.wire_directions &&
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(actor.movement_cooldown === 0 || this.compat.tiles_react_instantly))
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{
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wire_directions = actor.wire_directions;
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}
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