Undo actor animation (fixes #4)
This commit is contained in:
parent
684021f93d
commit
ade135514b
11
js/game.js
11
js/game.js
@ -795,10 +795,9 @@ export class Level {
|
||||
if (actor.cell === goal_cell)
|
||||
return;
|
||||
|
||||
// TODO undo this stuff?
|
||||
actor.previous_cell = actor.cell;
|
||||
actor.animation_speed = speed;
|
||||
actor.animation_progress = 0;
|
||||
this._set_prop(actor, 'previous_cell', actor.cell);
|
||||
this._set_prop(actor, 'animation_speed', speed);
|
||||
this._set_prop(actor, 'animation_progress', 0);
|
||||
|
||||
let original_cell = actor.cell;
|
||||
this.remove_tile(actor);
|
||||
@ -1078,8 +1077,8 @@ export class Level {
|
||||
spawn_animation(cell, name) {
|
||||
let type = TILE_TYPES[name];
|
||||
let tile = new Tile(type);
|
||||
tile.animation_speed = type.ttl;
|
||||
tile.animation_progress = 0;
|
||||
this._set_prop(tile, 'animation_speed', tile.type.ttl);
|
||||
this._set_prop(tile, 'animation_progress', 0);
|
||||
cell._add(tile);
|
||||
this.actors.push(tile);
|
||||
this.pending_undo.push(() => {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user