Flame jets only kill actors that aren't moving
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@@ -1336,7 +1336,7 @@ const TILE_TYPES = {
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level.transmute_tile(me, 'flame_jet_on');
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// If there's anything on us already, nuke it
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let actor = me.cell.get_actor();
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if (actor) {
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if (actor && ! actor.movement_cooldown) {
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me.type._kill(me, level, actor);
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}
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},
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