Move replay support into the debug panel

This commit is contained in:
Eevee (Evelyn Woods) committed 2020-12-09 20:36:13 -07:00
1 parent b2ff27f241
commit b01d50c7e8
3 files changed
+21 -38

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+20 -23
View File
@@ -395,28 +395,6 @@ class Player extends PrimaryView {
this.current_keys_new.add('c');
ev.target.blur();
});
// Demo playback
this.root.querySelector('.demo-controls .demo-play').addEventListener('click', ev => {
if (this.state === 'playing' || this.state === 'paused' || this.state === 'rewinding') {
new ConfirmOverlay(this.conductor, "Abandon your progress and watch the replay?", () => {
this.play_demo();
});
}
else {
this.play_demo();
}
});
// FIXME consolidate these into debug controls
/*
this.root.querySelector('.demo-controls .demo-step-1').addEventListener('click', ev => {
this.advance_by(1);
this._redraw();
});
this.root.querySelector('.demo-controls .demo-step-4').addEventListener('click', ev => {
this.advance_by(4);
this._redraw();
});
*/
this.use_interpolation = true;
this.renderer = new CanvasRenderer(this.conductor.tileset);
@@ -721,7 +699,19 @@ class Player extends PrimaryView {
this.play_speed = parseInt(numer, 10) / parseInt(denom ?? '1', 10);
});
this.debug.replay_button = make_button("view replay", () => {
if (this.state === 'playing' || this.state === 'paused' || this.state === 'rewinding') {
new ConfirmOverlay(this.conductor, "Restart this level and watch the replay?", () => {
this.play_demo();
});
}
else {
this.play_demo();
}
});
this._update_replay_button_enabled();
debug_el.querySelector('.-buttons').append(
this.debug.replay_button,
make_button("green button", () => {
TILE_TYPES['button_green'].do_button(this.level);
this._redraw();
@@ -768,6 +758,12 @@ class Player extends PrimaryView {
}
}
_update_replay_button_enabled() {
if (this.debug.replay_button) {
this.debug.replay_button.disabled = ! (this.level && this.level.stored_level.demo);
}
}
activate() {
// We can't resize when we're not visible, so do it now
super.activate();
@@ -800,10 +796,11 @@ class Player extends PrimaryView {
this.level.sfx = this.sfx_player;
this.renderer.set_level(this.level);
this.update_viewport_size();
this.root.classList.toggle('--has-demo', !!this.level.stored_level.demo);
// TODO base this on a hash of the UA + some identifier for the pack + the level index. StoredLevel doesn't know its own index atm...
this.change_music(this.conductor.level_index % SOUNDTRACK.length);
this._clear_state();
this._update_replay_button_enabled();
}
update_viewport_size() {