Round the bonus down when halving it
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@ -1979,7 +1979,7 @@ export class Level extends LevelInterface {
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}
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adjust_bonus(add, mult = 1) {
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this.bonus_points = Math.ceil(this.bonus_points * mult) + add;
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this.bonus_points = Math.floor(this.bonus_points * mult) + add;
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}
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pause_timer() {
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