Halo revive sound effect
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@ -2280,7 +2280,7 @@ export class Level extends LevelInterface {
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}
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}
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if (this.take_tool_from_actor(player, 'halo')) {
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if (this.take_tool_from_actor(player, 'halo')) {
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//play sound?
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this.sfx.play_once('revive');
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if (reason === 'time')
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if (reason === 'time')
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{
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{
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this.pause_timer();
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this.pause_timer();
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@ -311,6 +311,8 @@ class SFXPlayer {
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timeup: 'sfx/timeup.ogg',
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timeup: 'sfx/timeup.ogg',
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// https://jummbus.bitbucket.io/#j2N03winn200s0k0l00e00t2wm9a3g00j07i0r1O_U00o32T0v0EL0OD0Ou00q1d1f5y1z1C2w1c2h0T0v0pL0OD0Ou00q0d1f2y1z2C0w2c3h0b4gp1xFyW4xo31pe0MaCHCbwLbM5cFDgapBOyY0
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// https://jummbus.bitbucket.io/#j2N03winn200s0k0l00e00t2wm9a3g00j07i0r1O_U00o32T0v0EL0OD0Ou00q1d1f5y1z1C2w1c2h0T0v0pL0OD0Ou00q0d1f2y1z2C0w2c3h0b4gp1xFyW4xo31pe0MaCHCbwLbM5cFDgapBOyY0
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win: 'sfx/win.ogg',
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win: 'sfx/win.ogg',
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//from Ableton Retro Synths
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'revive': 'sfx/revive.ogg',
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};
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};
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for (let [name, path] of Object.entries(this.sound_sources)) {
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for (let [name, path] of Object.entries(this.sound_sources)) {
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BIN
sfx/revive.ogg
Normal file
BIN
sfx/revive.ogg
Normal file
Binary file not shown.
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