fix force arrows in turn based mode
if you got misaligned in tic_counter then you'd force arrow forever. also, turn_based is no longer passed in! yay!
This commit is contained in:
parent
e53f00a432
commit
bb168d7e1e
@ -158,7 +158,6 @@ export class Level {
|
|||||||
this.height = stored_level.size_y;
|
this.height = stored_level.size_y;
|
||||||
this.size_x = stored_level.size_x;
|
this.size_x = stored_level.size_x;
|
||||||
this.size_y = stored_level.size_y;
|
this.size_y = stored_level.size_y;
|
||||||
this.turn_based = false;
|
|
||||||
this.restart(compat);
|
this.restart(compat);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -331,8 +330,7 @@ export class Level {
|
|||||||
}
|
}
|
||||||
|
|
||||||
player_awaiting_input() {
|
player_awaiting_input() {
|
||||||
//todo: the tic_counter part feels kludgey. maybe there's some other way a wait/wall nudge can wait a certain amount of time per tap?
|
return this.player.movement_cooldown === 0 && (this.player.slide_mode === null || (this.player.slide_mode === 'force' && this.player.last_move_was_force))
|
||||||
return this.player.movement_cooldown === 0 && (this.player.slide_mode === null || (this.player.slide_mode === 'force' && this.player.last_move_was_force)) && this.tic_counter % 2 == 0
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Move the game state forwards by one tic
|
// Move the game state forwards by one tic
|
||||||
@ -573,7 +571,7 @@ export class Level {
|
|||||||
// can override forwards??) and DEFINITELY all kinds of stuff
|
// can override forwards??) and DEFINITELY all kinds of stuff
|
||||||
// in ms
|
// in ms
|
||||||
if (actor === this.player &&
|
if (actor === this.player &&
|
||||||
(p1_primary_direction || this.turn_based) &&
|
p1_primary_direction &&
|
||||||
actor.last_move_was_force)
|
actor.last_move_was_force)
|
||||||
{
|
{
|
||||||
if (p1_primary_direction != null)
|
if (p1_primary_direction != null)
|
||||||
|
|||||||
@ -404,7 +404,6 @@ class Player extends PrimaryView {
|
|||||||
this.turn_based_checkbox = this.root.querySelector('.controls .turn-based');
|
this.turn_based_checkbox = this.root.querySelector('.controls .turn-based');
|
||||||
this.turn_based_checkbox.addEventListener('change', ev => {
|
this.turn_based_checkbox.addEventListener('change', ev => {
|
||||||
this.turn_based = !this.turn_based;
|
this.turn_based = !this.turn_based;
|
||||||
this.level.turn_based = this.turn_based;
|
|
||||||
});
|
});
|
||||||
|
|
||||||
// Bind buttons
|
// Bind buttons
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user