Fix a couple bugs with drawing double-size tiles

This commit is contained in:
Eevee (Evelyn Woods) 2021-12-22 21:13:19 -07:00
parent c8de4edfff
commit bcbb536bdc

View File

@ -2482,7 +2482,6 @@ export class Tileset {
reverse = true;
}
h = 2;
sy = 1;
}
else if (direction === 'south') {
if (! axis_cels) {
@ -2498,7 +2497,6 @@ export class Tileset {
reverse = true;
}
w = 2;
sx = 1;
}
else if (direction === 'east') {
if (! axis_cels) {
@ -2517,7 +2515,7 @@ export class Tileset {
else {
index = drawspec.idle_frame_index ?? 0;
}
let cel = reverse ? axis_cels[axis_cels.length - index + 1] : axis_cels[index];
let cel = reverse ? axis_cels[axis_cels.length - index - 1] : axis_cels[index];
if (cel === null) {
// null means use the 1x1 "base" tile instead