Implement foil
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@ -159,6 +159,11 @@ const TILE_TYPES = {
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wall: {
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wall: {
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draw_layer: DRAW_LAYERS.terrain,
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draw_layer: DRAW_LAYERS.terrain,
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blocks_collision: COLLISION.all_but_ghost,
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blocks_collision: COLLISION.all_but_ghost,
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on_bump(me, level, other) {
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if (other.has_item('foil')) {
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level.transmute_tile(me, 'steel');
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}
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},
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},
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},
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wall_custom_green: {
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wall_custom_green: {
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draw_layer: DRAW_LAYERS.terrain,
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draw_layer: DRAW_LAYERS.terrain,
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