Clear swap_player1 more aggressively
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@ -1020,6 +1020,7 @@ export class Level extends LevelInterface {
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_set_p1_input(p1_input) {
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this.p1_input = p1_input;
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this.p1_released |= ~p1_input; // Action keys released since we last checked them
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this.swap_player1 = false;
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}
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_do_init_phase() {
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@ -1055,7 +1056,6 @@ export class Level extends LevelInterface {
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this.pending_undo.level_props[key] = this[key];
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}
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}
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this.swap_player1 = false;
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this.sfx.set_player_position(this.player.cell);
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}
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