From c1ba299e9fff95ddd2bee855dc01bfc16937bd81 Mon Sep 17 00:00:00 2001 From: "Eevee (Evelyn Woods)" Date: Sun, 6 Dec 2020 17:01:47 -0700 Subject: [PATCH] Fix collision for socket and exit --- js/tiletypes.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/js/tiletypes.js b/js/tiletypes.js index 3e9adbf..b6a3a1d 100644 --- a/js/tiletypes.js +++ b/js/tiletypes.js @@ -2114,7 +2114,7 @@ const TILE_TYPES = { }, socket: { draw_layer: DRAW_LAYERS.terrain, - blocks_collision: COLLISION.block_cc1 | COLLISION.block_cc2 | COLLISION.monster_solid, + blocks_collision: COLLISION.block_cc1 | (COLLISION.monster_solid & ~COLLISION.rover), blocks(me, level, other) { return (level.chips_remaining > 0); }, @@ -2127,7 +2127,7 @@ const TILE_TYPES = { }, exit: { draw_layer: DRAW_LAYERS.terrain, - blocks_collision: COLLISION.block_cc1 | COLLISION.block_cc2 | COLLISION.monster_solid, + blocks_collision: COLLISION.monster_solid & ~COLLISION.rover, on_arrive(me, level, other) { if (other.type.is_player) { level.win();