diff --git a/js/main-editor.js b/js/main-editor.js index e989d81..344d678 100644 --- a/js/main-editor.js +++ b/js/main-editor.js @@ -1,4 +1,4 @@ -import * as fflate from './vendor/fflate.mjs'; +import * as fflate from './vendor/fflate.js'; import { DIRECTIONS, LAYERS, TICS_PER_SECOND } from './defs.js'; import { TILES_WITH_PROPS } from './editor-tile-overlays.js'; diff --git a/js/main.js b/js/main.js index ebbe86c..196b623 100644 --- a/js/main.js +++ b/js/main.js @@ -1,6 +1,6 @@ // TODO bugs and quirks i'm aware of: // - steam: if a player character starts on a force floor they won't be able to make any voluntary movements until they are no longer on a force floor -import * as fflate from './vendor/fflate.mjs'; +import * as fflate from './vendor/fflate.js'; import { COMPAT_FLAGS, COMPAT_RULESET_LABELS, COMPAT_RULESET_ORDER, DIRECTIONS, INPUT_BITS, TICS_PER_SECOND, compat_flags_for_ruleset } from './defs.js'; import * as c2g from './format-c2g.js'; diff --git a/js/util.js b/js/util.js index 02bc957..8122e88 100644 --- a/js/util.js +++ b/js/util.js @@ -1,4 +1,4 @@ -import * as fflate from './vendor/fflate.mjs'; +import * as fflate from './vendor/fflate.js'; // Base class for custom errors export class LLError extends Error {} diff --git a/js/vendor/fflate.mjs b/js/vendor/fflate.js similarity index 100% rename from js/vendor/fflate.mjs rename to js/vendor/fflate.js