Put thin walls on the terrain layer for now

This commit is contained in:
Eevee (Evelyn Woods) 2020-09-03 10:44:19 -06:00
parent 8309b80342
commit caf695acfe

View File

@ -41,24 +41,25 @@ const TILE_TYPES = {
level.transmute_tile(me, 'wall'); level.transmute_tile(me, 'wall');
}, },
}, },
// FIXME these should be OVERLAY by cc2 rules, but the cc1 tiles are opaque and cover everything else
thinwall_n: { thinwall_n: {
draw_layer: LAYER_OVERLAY, draw_layer: LAYER_TERRAIN,
thin_walls: new Set(['north']), thin_walls: new Set(['north']),
}, },
thinwall_s: { thinwall_s: {
draw_layer: LAYER_OVERLAY, draw_layer: LAYER_TERRAIN,
thin_walls: new Set(['south']), thin_walls: new Set(['south']),
}, },
thinwall_e: { thinwall_e: {
draw_layer: LAYER_OVERLAY, draw_layer: LAYER_TERRAIN,
thin_walls: new Set(['east']), thin_walls: new Set(['east']),
}, },
thinwall_w: { thinwall_w: {
draw_layer: LAYER_OVERLAY, draw_layer: LAYER_TERRAIN,
thin_walls: new Set(['west']), thin_walls: new Set(['west']),
}, },
thinwall_se: { thinwall_se: {
draw_layer: LAYER_OVERLAY, draw_layer: LAYER_TERRAIN,
thin_walls: new Set(['south', 'east']), thin_walls: new Set(['south', 'east']),
}, },
fake_wall: { fake_wall: {