Put thin walls on the terrain layer for now
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parent
8309b80342
commit
caf695acfe
@ -41,24 +41,25 @@ const TILE_TYPES = {
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level.transmute_tile(me, 'wall');
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level.transmute_tile(me, 'wall');
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},
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},
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},
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},
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// FIXME these should be OVERLAY by cc2 rules, but the cc1 tiles are opaque and cover everything else
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thinwall_n: {
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thinwall_n: {
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draw_layer: LAYER_OVERLAY,
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draw_layer: LAYER_TERRAIN,
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thin_walls: new Set(['north']),
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thin_walls: new Set(['north']),
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},
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},
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thinwall_s: {
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thinwall_s: {
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draw_layer: LAYER_OVERLAY,
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draw_layer: LAYER_TERRAIN,
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thin_walls: new Set(['south']),
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thin_walls: new Set(['south']),
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},
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},
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thinwall_e: {
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thinwall_e: {
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draw_layer: LAYER_OVERLAY,
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draw_layer: LAYER_TERRAIN,
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thin_walls: new Set(['east']),
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thin_walls: new Set(['east']),
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},
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},
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thinwall_w: {
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thinwall_w: {
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draw_layer: LAYER_OVERLAY,
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draw_layer: LAYER_TERRAIN,
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thin_walls: new Set(['west']),
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thin_walls: new Set(['west']),
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},
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},
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thinwall_se: {
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thinwall_se: {
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draw_layer: LAYER_OVERLAY,
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draw_layer: LAYER_TERRAIN,
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thin_walls: new Set(['south', 'east']),
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thin_walls: new Set(['south', 'east']),
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},
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},
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fake_wall: {
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fake_wall: {
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