Make bowling balls not detonate if bumped by an actor who can't enter the cell
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@ -2303,7 +2303,7 @@ const TILE_TYPES = {
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decide_movement(me, level) {
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return [me.direction];
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},
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on_bumped(me, level, other) {
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on_approach(me, level, other) {
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// Blow up anything that runs into us... unless we're on a cloner
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// FIXME there are other cases where this won't be right; this shouldn't happen if the
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// cell blocks the actor, but i don't have a callback for that?
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