From d21bfd46014efc96e136afb86cd65990cc0a7eb3 Mon Sep 17 00:00:00 2001 From: "Eevee (Evelyn Woods)" Date: Wed, 20 Jan 2021 12:00:47 -0700 Subject: [PATCH] Fix a typo when moving levels --- js/main-editor.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/js/main-editor.js b/js/main-editor.js index 0156b7c..baf1205 100644 --- a/js/main-editor.js +++ b/js/main-editor.js @@ -3262,7 +3262,7 @@ export class Editor extends PrimaryView { // The most reliable way to clone a level is to reserialize its current state // TODO with autosave this shouldn't be necessary, just copy the existing serialization let stored_level = c2g.parse_level(c2g.synthesize_level(this.conductor.stored_game.load_level(index)), index + 2); - return this._move_level(stored_level, index + 1); + return this.move_level(stored_level, index + 1); } save_level() {