Make red teleporters count as wired if they neighbor a logic gate
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@ -2387,6 +2387,13 @@ export class Level extends LevelInterface {
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if (! neighbor)
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if (! neighbor)
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continue;
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continue;
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let terrain = neighbor.get_terrain();
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if (terrain.type.name === 'logic_gate' &&
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terrain.type.get_wires(terrain).includes(dirinfo.opposite))
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{
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return true;
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}
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let wired = neighbor.get_wired_tile();
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let wired = neighbor.get_wired_tile();
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if (! wired)
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if (! wired)
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continue;
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continue;
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