diff --git a/js/game.js b/js/game.js index f30e1f0..0051977 100644 --- a/js/game.js +++ b/js/game.js @@ -2637,7 +2637,7 @@ export class Level extends LevelInterface { return; } - //only used for glass block atm + //only used for glass block atm if (actor.type.on_death) { actor.type.on_death(actor, this); } @@ -2805,11 +2805,11 @@ export class Level extends LevelInterface { // to destroy it return; } - - //only used for electrified floor atm - if (tile.type.on_death && !tile.type.is_actor) { - tile.type.on_death(tile, this); - } + + //only used for electrified floor atm + if (tile.type.on_death && !tile.type.is_actor) { + tile.type.on_death(tile, this); + } let old_type = tile.type; let new_type = TILE_TYPES[name]; diff --git a/js/tiletypes.js b/js/tiletypes.js index 4303337..1e5b933 100644 --- a/js/tiletypes.js +++ b/js/tiletypes.js @@ -1978,7 +1978,7 @@ const TILE_TYPES = { layer: LAYERS.terrain, wire_propagation_mode: 'all', on_begin(me, level) { - level._set_tile_prop(me, 'is_active', false); + level._set_tile_prop(me, 'is_active', false); level._set_tile_prop(me, 'wire_directions', 15); level.recalculate_circuitry_next_wire_phase = true; },