Fix pressing CC2 actions while moving
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eec7ab2e1a
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@ -318,7 +318,7 @@ export class Level {
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this.cells = [];
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this.cells = [];
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this.player = null;
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this.player = null;
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this.previous_input = 0;
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this.p1_previous_still_input = 0;
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this.actors = [];
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this.actors = [];
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this.chips_remaining = this.stored_level.chips_required;
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this.chips_remaining = this.stored_level.chips_required;
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this.bonus_points = 0;
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this.bonus_points = 0;
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@ -684,7 +684,7 @@ export class Level {
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// have four bowling balls and hold Q, you'll throw the first, wait a second or so, then
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// have four bowling balls and hold Q, you'll throw the first, wait a second or so, then
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// release the rest rapid-fire. absurd
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// release the rest rapid-fire. absurd
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if (actor === this.player) {
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if (actor === this.player) {
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let new_input = p1_input & ~this.previous_input;
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let new_input = p1_input & ~this.p1_previous_still_input;
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if (new_input & INPUT_BITS.cycle) {
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if (new_input & INPUT_BITS.cycle) {
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this.cycle_inventory(this.player);
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this.cycle_inventory(this.player);
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}
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}
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@ -696,6 +696,7 @@ export class Level {
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// checking this.player
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// checking this.player
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swap_player1 = true;
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swap_player1 = true;
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}
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}
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this.p1_previous_still_input = p1_input;
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}
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}
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if (! actor.decision)
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if (! actor.decision)
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@ -754,8 +755,6 @@ export class Level {
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this.player = this.players[this.player_index];
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this.player = this.players[this.player_index];
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}
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}
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this.previous_input = p1_input;
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// Advance the clock
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// Advance the clock
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// TODO i suspect cc2 does this at the beginning of the tic, but even if you've won? if you
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// TODO i suspect cc2 does this at the beginning of the tic, but even if you've won? if you
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// step on a penalty + exit you win, but you see the clock flicker 1 for a single frame
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// step on a penalty + exit you win, but you see the clock flicker 1 for a single frame
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