From dae66de160f2a9dceec171d3791c17b40767666a Mon Sep 17 00:00:00 2001 From: "Eevee (Evelyn Woods)" Date: Mon, 14 Dec 2020 23:49:47 -0700 Subject: [PATCH] Thieves will, however, take bribes from anyone --- js/tiletypes.js | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/js/tiletypes.js b/js/tiletypes.js index d05195b..320d7b7 100644 --- a/js/tiletypes.js +++ b/js/tiletypes.js @@ -822,12 +822,12 @@ const TILE_TYPES = { draw_layer: DRAW_LAYERS.terrain, blocks_collision: COLLISION.block_cc1 | COLLISION.monster_solid, on_arrive(me, level, other) { - if (! other.type.is_real_player) - return; if (level.take_tool_from_actor(other, 'bribe')) { // TODO bribe sound return; } + if (! other.type.is_real_player) + return; let lost = level.take_all_tools_from_actor(other); if (level.bonus_points > 0) { @@ -843,13 +843,12 @@ const TILE_TYPES = { draw_layer: DRAW_LAYERS.terrain, blocks_collision: COLLISION.block_cc1 | COLLISION.monster_solid, on_arrive(me, level, other) { - if (! other.type.is_real_player) - return; - if (level.take_tool_from_actor(other, 'bribe')) { // TODO bribe sound return; } + if (! other.type.is_real_player) + return; let lost = level.take_all_keys_from_actor(other); if (level.bonus_points > 0) {