remove some other terraformer remnants

This commit is contained in:
Timothy Stiles 2021-02-19 09:25:53 +11:00
parent c463b83ce1
commit e30fd1e5fd

View File

@ -2543,51 +2543,6 @@ export class Level extends LevelInterface {
}
this._do_extra_cooldown(tile);
}
//update static_on_tic_tiles
//TODO: if which on_tic happens first ever matters, this will introduce a time travel bug where the order is changed by changing tiles then undoing that. hmm
//ignore actors (because e.g. lit_dynamite gets called every tic because it's an actor)
if (!new_type.is_actor)
{
if (old_type.on_tic && !new_type.on_tic)
{
//search array and remove
for (let i = 0; i < this.static_on_tic_tiles.length; ++i)
{
if (this.static_on_tic_tiles[i] == tile)
{
this.static_on_tic_tiles.splice(i, 1);
break;
}
}
}
else if (!old_type.on_tic && new_type.on_tic)
{
//add to end of array
this.static_on_tic_tiles.push(tile);
}
//if we made a button, update accordingly
if (new_type.connects_to && (new_type.connects_to !== old_type.connects_to))
{
this.connect_button(tile);
}
//ready the tile
if (new_type.on_begin)
{
new_type.on_begin(tile, this);
}
//recalculate circuitry
if (
((new_type.on_power !== undefined) !== (old_type.on_power !== undefined)) ||
(new_type.is_power_source !== old_type.is_power_source) ||
(new_type.wire_propagation_mode !== old_type.wire_propagation_mode))
{
this.recalculate_circuitry_next_wire_phase = true;
}
}
}
// Have an actor try to pick up a particular tile; it's prevented if there's a no sign, and the