Fix loading custom floors with junk in their modifier's high nybble
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@ -1050,7 +1050,7 @@ export function parse_level(buf, number = 1) {
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}
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else if (name instanceof Array) {
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// Custom floors and walls are one of several options, chosen by modifier
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name = name[modifier];
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name = name[modifier % name.length];
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}
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let type = TILE_TYPES[name];
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