Fix loading custom floors with junk in their modifier's high nybble

This commit is contained in:
Eevee (Evelyn Woods) 2020-12-14 22:06:01 -07:00
parent a865647eae
commit e4ab7dde86

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@ -1050,7 +1050,7 @@ export function parse_level(buf, number = 1) {
}
else if (name instanceof Array) {
// Custom floors and walls are one of several options, chosen by modifier
name = name[modifier];
name = name[modifier % name.length];
}
let type = TILE_TYPES[name];