turntables can have wires run to them like blue teles
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5551e546de
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@ -906,10 +906,12 @@ const TILE_ENCODING = {
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},
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},
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0xef: {
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0xef: {
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name: 'turntable_cw',
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name: 'turntable_cw',
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modifier: modifier_wire,
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is_extension: true,
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is_extension: true,
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},
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},
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0xf0: {
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0xf0: {
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name: 'turntable_ccw',
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name: 'turntable_ccw',
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modifier: modifier_wire,
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is_extension: true,
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is_extension: true,
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},
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},
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};
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};
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@ -1072,7 +1072,7 @@ class WireOperation extends DrawOperation {
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// TODO probably a better way to do this
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// TODO probably a better way to do this
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if (! tile)
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if (! tile)
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continue;
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continue;
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if (['floor', 'steel', 'button_pink', 'button_black', 'teleport_blue', 'teleport_red', 'light_switch_on', 'light_switch_off', 'circuit_block', 'teleport_blue_exit'].indexOf(tile.type.name) < 0)
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if (['floor', 'steel', 'button_pink', 'button_black', 'teleport_blue', 'teleport_red', 'light_switch_on', 'light_switch_off', 'circuit_block', 'teleport_blue_exit', 'turntable_cw', 'turntable_ccw'].indexOf(tile.type.name) < 0)
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continue;
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continue;
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tile = {...tile};
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tile = {...tile};
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@ -1047,14 +1047,22 @@ export const LL_TILESET_LAYOUT = Object.assign({}, CC2_TILESET_LAYOUT, {
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halo: [5, 43],
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halo: [5, 43],
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fire_sticks: [6, 43],
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fire_sticks: [6, 43],
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turntable_cw: {
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turntable_cw: {
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__special__: 'visual-state',
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__special__: 'wires',
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active: [7, 43],
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base: [0, 2],
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inactive: [9, 43],
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wired: {
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__special__: 'visual-state',
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active: [7, 43],
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inactive: [9, 43],
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}
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},
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},
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turntable_ccw: {
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turntable_ccw: {
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__special__: 'visual-state',
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__special__: 'wires',
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active: [8, 43],
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base: [0, 2],
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inactive: [10, 43],
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wired: {
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__special__: 'visual-state',
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active: [8, 43],
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inactive: [10, 43],
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}
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},
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},
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electrified_floor: {
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electrified_floor: {
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__special__: 'visual-state',
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__special__: 'visual-state',
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@ -747,8 +747,7 @@ const TILE_TYPES = {
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},
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},
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turntable_cw: {
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turntable_cw: {
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layer: LAYERS.terrain,
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layer: LAYERS.terrain,
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//note: should be wireable in exactly the same way as a transmogrifier
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wire_propagation_mode: 'all',
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wire_propagation_mode: 'none',
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on_begin(me, level) {
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on_begin(me, level) {
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// TODO if wire destruction is ever allowed, this will need to update somehow
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// TODO if wire destruction is ever allowed, this will need to update somehow
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me.is_wired = level.is_tile_wired(me, false);
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me.is_wired = level.is_tile_wired(me, false);
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@ -778,8 +777,7 @@ const TILE_TYPES = {
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},
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},
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turntable_ccw: {
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turntable_ccw: {
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layer: LAYERS.terrain,
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layer: LAYERS.terrain,
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//note: should be wireable in exactly the same way as a transmogrifier
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wire_propagation_mode: 'all',
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wire_propagation_mode: 'none',
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on_begin(me, level) {
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on_begin(me, level) {
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// TODO if wire destruction is ever allowed, this will need to update somehow
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// TODO if wire destruction is ever allowed, this will need to update somehow
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me.is_wired = level.is_tile_wired(me, false);
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me.is_wired = level.is_tile_wired(me, false);
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BIN
tileset-lexy.png
BIN
tileset-lexy.png
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Before Width: | Height: | Size: 176 KiB After Width: | Height: | Size: 176 KiB |
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