fix a bug when undoing while waiting for input
need to unset it (we used to do this but it got lost in the refactor)
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parent
a7c38ae0af
commit
e9d542f438
10
js/main.js
10
js/main.js
@ -428,7 +428,7 @@ class Player extends PrimaryView {
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while (this.level.undo_stack.length > 0 &&
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while (this.level.undo_stack.length > 0 &&
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! (moved && this.level.player.slide_mode === null))
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! (moved && this.level.player.slide_mode === null))
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{
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{
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this.level.undo();
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this.undo();
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if (player_cell !== this.level.player.cell) {
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if (player_cell !== this.level.player.cell) {
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moved = true;
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moved = true;
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}
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}
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@ -843,7 +843,7 @@ class Player extends PrimaryView {
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}
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}
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else {
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else {
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// Rewind by undoing one tic every tic
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// Rewind by undoing one tic every tic
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this.level.undo();
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this.undo();
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this.update_ui();
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this.update_ui();
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}
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}
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}
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}
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@ -862,6 +862,12 @@ class Player extends PrimaryView {
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this._advance_handle = window.setTimeout(this._advance_bound, dt);
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this._advance_handle = window.setTimeout(this._advance_bound, dt);
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}
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}
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undo() {
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//if we were waiting for input and undo, well, now we're not
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this.waiting_for_input = false;
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this.level.undo();
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}
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// Redraws every frame, unless the game isn't running
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// Redraws every frame, unless the game isn't running
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redraw() {
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redraw() {
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// Calculate this here, not in _redraw, because that's called at weird
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// Calculate this here, not in _redraw, because that's called at weird
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