Fix the fix for bowling balls destroying players
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@ -2341,7 +2341,7 @@ const TILE_TYPES = {
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if (cell) {
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other = cell.get_actor();
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if (other) {
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if (other.is_real_player) {
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if (other.type.is_real_player) {
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level.fail(me.type.name);
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}
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else {
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