Fix editing wire tunnels

This commit is contained in:
Eevee (Evelyn Woods) 2021-01-03 19:45:34 -07:00
parent a72ec8c476
commit f03144ba91

View File

@ -745,10 +745,10 @@ class WireOperation extends DrawOperation {
let terrain = cell[LAYERS.terrain];
if (terrain.type.name === 'floor') {
if (this.alt_mode) {
tile.wire_tunnel_directions &= ~bit;
terrain.wire_tunnel_directions &= ~bit;
}
else {
tile.wire_tunnel_directions |= bit;
terrain.wire_tunnel_directions |= bit;
}
}
return;