Implement Cracked Ice

Cracked Ice: Turns into water when something steps off of it (except ghosts).
Also had to implement slide_ignores/item_slide_ignores since I needed a way to ignore static aspects of the tile without preventing its functions from being called. there's probably a better way IDK
This commit is contained in:
Timothy Stiles 2021-02-14 15:48:20 +11:00
parent c27af789cb
commit f64302f324
5 changed files with 42 additions and 5 deletions

View File

@ -799,6 +799,10 @@ const TILE_ENCODING = {
name: 'cracked_floor',
is_extension: true,
},
0xd3: {
name: 'cracked_ice',
is_extension: true,
},
0xe0: {
name: 'gift_bow',
has_next: true,

View File

@ -107,6 +107,21 @@ export class Tile {
return false;
}
slide_ignores(name) {
if (this.type.slide_ignores && this.type.slide_ignores.has(name))
return true;
if (this.toolbelt) {
for (let item of this.toolbelt) {
let item_type = TILE_TYPES[item];
if (item_type.item_slide_ignores && item_type.item_slide_ignores.has(name))
return true;
}
}
return false;
}
can_push(tile, direction) {
// This tile already has a push queued, sorry
@ -1509,7 +1524,7 @@ export class Level extends LevelInterface {
if (actor.has_item('speed_boots')) {
speed /= 2;
}
else if (terrain && terrain.type.speed_factor && ! actor.ignores(terrain.type.name)) {
else if (terrain && terrain.type.speed_factor && ! actor.ignores(terrain.type.name) && !actor.slide_ignores(terrain.type.name)) {
speed /= terrain.type.speed_factor;
}
@ -1594,6 +1609,8 @@ export class Level extends LevelInterface {
continue;
if (actor.ignores(tile.type.name))
continue;
if (actor.slide_ignores(tile.type.name))
continue;
// Possibly kill a player
if (actor.has_item('helmet') || tile.has_item('helmet')) {

View File

@ -1607,6 +1607,7 @@ const EDITOR_PALETTE = [{
'electrified_floor',
'hole',
'cracked_floor',
'cracked_ice',
],
}];
@ -2217,6 +2218,10 @@ const EDITOR_TILE_DESCRIPTIONS = {
name: "Cracked Floor",
desc: "Turns into a hole when something steps off of it (except ghosts).",
},
cracked_ice: {
name: "Cracked Ice",
desc: "Turns into water when something steps off of it (except ghosts).",
},
};
const SPECIAL_PALETTE_ENTRIES = {

View File

@ -1061,6 +1061,7 @@ export const LL_TILESET_LAYOUT = Object.assign({}, CC2_TILESET_LAYOUT, {
open: [9, 41],
},
cracked_floor: [11, 43],
cracked_ice: [7, 40],
});
export const TILESET_LAYOUTS = {

View File

@ -841,6 +841,16 @@ const TILE_TYPES = {
level.sfx.play_once('splash', me.cell);
},
},
cracked_ice: {
layer: LAYERS.terrain,
slide_mode: 'ice',
speed_factor: 2,
on_depart(me, level, other) {
level.transmute_tile(me, 'water');
level.spawn_animation(me.cell, 'splash');
level.sfx.play_once('splash', me.cell);
},
},
ice: {
layer: LAYERS.terrain,
slide_mode: 'ice',
@ -2579,7 +2589,7 @@ const TILE_TYPES = {
ignores: new Set([
'bomb',
'water',
'ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se',
'ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se', 'cracked_ice',
'force_floor_n', 'force_floor_s', 'force_floor_e', 'force_floor_w', 'force_floor_all',
// Ghosts don't activate swivels or popwalls
'popwall', 'swivel_nw', 'swivel_ne', 'swivel_se', 'swivel_sw',
@ -2700,7 +2710,7 @@ const TILE_TYPES = {
is_item: true,
is_tool: true,
blocks_collision: COLLISION.block_cc1 | (COLLISION.monster_solid & ~COLLISION.rover),
item_ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se']),
item_slide_ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se', 'cracked_ice']),
},
suction_boots: {
layer: LAYERS.item,
@ -3004,7 +3014,7 @@ const TILE_TYPES = {
has_inventory: true,
can_reveal_walls: true,
movement_speed: 4,
ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se']),
ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se', 'cracked_ice']),
pushes: {
dirt_block: true,
ice_block: true,
@ -3050,7 +3060,7 @@ const TILE_TYPES = {
has_inventory: true,
can_reveal_walls: true, // XXX i think?
movement_speed: 4,
ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se']),
ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se', 'cracked_ice']),
pushes: {
dirt_block: true,
ice_block: true,