diff --git a/js/tiletypes.js b/js/tiletypes.js index 197b8e9..67dc2dd 100644 --- a/js/tiletypes.js +++ b/js/tiletypes.js @@ -138,10 +138,10 @@ const TILE_TYPES = { // Floors and walls floor: { draw_layer: DRAW_LAYERS.terrain, - on_arrive(me, level, other) { + on_approach(me, level, other) { if (other.type.name === 'blob') { // Blobs spread slime onto floor - if (me.previous_cell && me.previous_cell.has('slime')) { + if (other.previous_cell && other.previous_cell.has('slime')) { level.transmute_tile(me, 'slime'); } }