no idea how this was even working still lmao

This commit is contained in:
Timothy Stiles 2021-02-07 21:58:10 +11:00
parent 1040646393
commit f79a8cc259

View File

@ -1736,10 +1736,7 @@ const TILE_TYPES = {
let items = cells.map(x => x.get_item()?.type.name ?? null).filter(x => x != null); let items = cells.map(x => x.get_item()?.type.name ?? null).filter(x => x != null);
//globally cycle terrain //globally cycle terrain
if (terrains[0] != terrains[1] if (new Set(terrains).size > 1)
|| terrains[1] != terrains[2]
|| terrains[2] != terrains[3]
|| terrains[3] != terrains[0])
{ {
for (var i = 0; i < level.width; ++i) for (var i = 0; i < level.width; ++i)
{ {