no idea how this was even working still lmao
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@ -1736,10 +1736,7 @@ const TILE_TYPES = {
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let items = cells.map(x => x.get_item()?.type.name ?? null).filter(x => x != null);
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//globally cycle terrain
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if (terrains[0] != terrains[1]
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|| terrains[1] != terrains[2]
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|| terrains[2] != terrains[3]
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|| terrains[3] != terrains[0])
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if (new Set(terrains).size > 1)
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{
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for (var i = 0; i < level.width; ++i)
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{
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