Allow monsters to pass through chips in order to kill a player
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@ -59,7 +59,7 @@ export class Tile {
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// Extremely awkward special case: items don't block monsters if the cell also contains an
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// item modifier (i.e. "no" sign) or a real player
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// TODO would love to get this outta here
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if (this.type.is_item) {
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if (this.type.is_item || this.type.is_chip) {
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let item_mod = this.cell.get_item_mod();
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if (item_mod && item_mod.type.item_modifier)
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return false;
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