Fix a couple places the editor wasn't redrawing
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69296dff67
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fb1e749a28
@ -520,6 +520,8 @@ class SelectOperation extends MouseOperation {
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if (! this.has_moved) {
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if (! this.has_moved) {
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if (this.make_copy) {
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if (this.make_copy) {
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// FIXME support directly making a copy of a copy
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// FIXME support directly making a copy of a copy
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// FIXME currently the floating preview isn't right because there's no redraw
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// between these steps
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this.editor.selection.defloat();
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this.editor.selection.defloat();
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this.editor.selection.enfloat(true);
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this.editor.selection.enfloat(true);
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}
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}
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@ -701,6 +703,7 @@ class TrackOperation extends DrawOperation {
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// Draw
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// Draw
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terrain.tracks |= bit;
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terrain.tracks |= bit;
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}
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}
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this.editor.mark_cell_dirty(cell);
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}
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}
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else if (! this.alt_mode) {
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else if (! this.alt_mode) {
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terrain = { type: TILE_TYPES['railroad'] };
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terrain = { type: TILE_TYPES['railroad'] };
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@ -754,6 +757,7 @@ class WireOperation extends DrawOperation {
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else {
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else {
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terrain.wire_tunnel_directions |= bit;
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terrain.wire_tunnel_directions |= bit;
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}
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}
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this.editor.mark_cell_dirty(cell);
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}
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}
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return;
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return;
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}
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}
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@ -2366,8 +2370,11 @@ class Selection {
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let i = 0;
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let i = 0;
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for (let [x, y] of this.iter_cells()) {
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for (let [x, y] of this.iter_cells()) {
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let n = stored_level.coords_to_scalar(x, y);
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let n = stored_level.coords_to_scalar(x, y);
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stored_level.linear_cells[n] = this.floated_cells[i];
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let cell = this.floated_cells[i];
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this.editor.mark_cell_dirty(stored_level.linear_cells[n]);
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cell.x = x;
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cell.y = y;
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stored_level.linear_cells[n] = cell;
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this.editor.mark_cell_dirty(cell);
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i += 1;
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i += 1;
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}
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}
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this.floated_element.remove();
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this.floated_element.remove();
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