Remove some old stuff; stub out replay progress bar
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@@ -275,7 +275,6 @@ class Player extends PrimaryView {
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this.time_el = this.root.querySelector('.time output');
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this.bonus_el = this.root.querySelector('.bonus output');
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this.inventory_el = this.root.querySelector('.inventory');
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this.input_el = this.root.querySelector('.input');
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this.demo_el = this.root.querySelector('.demo');
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this.music_el = this.root.querySelector('#player-music');
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@@ -604,15 +603,7 @@ class Player extends PrimaryView {
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}
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});
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// Populate input debugger
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this.debug = { enabled: false };
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this.input_el = this.root.querySelector('.input');
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this.input_action_elements = {};
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for (let [action, label] of Object.entries(ACTION_LABELS)) {
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let el = mk('span.input-action', {'data-action': action}, label);
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this.input_el.append(el);
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this.input_action_elements[action] = el;
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}
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this._advance_bound = this.advance.bind(this);
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this._redraw_bound = this.redraw.bind(this);
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@@ -1200,10 +1191,6 @@ class Player extends PrimaryView {
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this.current_toolbelt[i] = tool;
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}
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for (let action of Object.keys(ACTION_LABELS)) {
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this.input_action_elements[action].classList.toggle('--pressed', this.previous_input.has(action));
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}
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if (this.debug.enabled) {
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let t = this.level.tic_counter;
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this.debug.time_tics_el.textContent = `${t}`;
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