Eevee (Evelyn Woods)
35f040c8d7
Implement saving of logic gates and directional blocks
2020-12-07 21:15:18 -07:00
Eevee (Evelyn Woods)
2849260672
Add swivels and stopwatches to the palette
2020-12-07 12:50:03 -07:00
Eevee (Evelyn Woods)
f462ae3394
Add some more complex tiles to the palette; add ,/. shortcuts
2020-12-07 12:45:21 -07:00
Eevee (Evelyn Woods)
c4bb1f3df1
Editor: Add a dedicated level browser with previews, and a button to add a new level
2020-12-06 20:57:02 -07:00
Eevee (Evelyn Woods)
54381370c0
Add timid teeth; move movement decisions onto tile types; improve doppelganger behavior
2020-12-06 16:16:04 -07:00
Eevee (Evelyn Woods)
d981a0a4be
Fix some interactions that differ between players/doppelgangers; add Cerise doppelganger movement
2020-12-06 14:59:54 -07:00
Eevee (Evelyn Woods)
076aa9133a
Improve splash page slightly; add pack saving in editor
2020-12-06 14:03:36 -07:00
Eevee (Evelyn Woods)
f7080a2697
Editor: Fix shift-pencilling a tile with properties
2020-12-03 22:51:07 -07:00
Eevee (Evelyn Woods)
87ac6f94a3
Editor: More tiles; more metadata; save hints, more or less
2020-12-03 21:19:47 -07:00
Eevee (Evelyn Woods)
700d3898ab
Add a half-baked notion of perception level to tile rendering
2020-12-03 21:18:46 -07:00
Eevee (Evelyn Woods)
411005eaa6
Editor: Stub out support for actually saving levels
2020-12-03 15:40:44 -07:00
Eevee (Evelyn Woods)
f0680ce0c4
Cleaned up several tile properties; added railroad adjusting
2020-12-02 13:54:32 -07:00
Eevee (Evelyn Woods)
72cba627a8
Add a prototype railroad track tool
2020-12-02 12:23:09 -07:00
Eevee (Evelyn Woods)
aa41336b90
Add more tiles and more kinds of adjustment
2020-12-02 11:54:15 -07:00
Eevee (Evelyn Woods)
ec5d9f7b12
Editor: Add selected tile, tool help, and hint editing; clean up toolbar style
2020-12-02 11:34:46 -07:00
Eevee (Evelyn Woods)
0d376e003e
Editor: Teach the adjust tool to edit individual tiles
2020-12-02 09:05:20 -07:00
Eevee (Evelyn Woods)
14061dec0e
Fix the editor's viewport size to match the level
2020-11-28 12:36:35 -07:00
Eevee (Evelyn Woods)
4218657c28
Use consistent drawing behavior in the editor; add shift, ctrl pencil modifiers
2020-11-28 11:59:57 -07:00
Eevee (Evelyn Woods)
dff3081194
Editor: center/pad the level, fix some bugs with pencil drawing
2020-11-28 11:07:02 -07:00
Eevee (Evelyn Woods)
4b6a8e49ae
Fix errors when drawing outside the level in the editor
2020-11-24 01:31:09 -07:00
Eevee (Evelyn Woods)
5cb29c8f7d
Overhaul collision
...
Collision now uses bits and masks. The main upshot is that ghost and
ice/directional blocks collide much more correctly, now. And turtles
block fireballs.
Also, monsters can now move over "no" signs, and can trample the player
if she's standing on top of an item.
While I was at it, I finished implementing the "bestowal bow", an item
mod (same layer as the "no" sign) that allows any actor to pick up the
item in that tile.
2020-11-23 23:41:32 -07:00
Eevee (Evelyn Woods)
fb301b3b3e
Initialize direction when placing actor tiles in the editor
2020-11-23 22:18:40 -07:00
Eevee (Evelyn Woods)
ca4eaa86cb
Fix some minor aesthetic issues with the editor
2020-11-23 21:54:53 -07:00
Eevee (Evelyn Woods)
49ff0d9723
Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates
2020-11-01 11:36:17 -07:00
Eevee (Evelyn Woods)
368e4676fd
Mostly implement orange buttons and flame jets
2020-10-24 21:33:11 -06:00
Eevee (Evelyn Woods)
edbe32c148
Add support for drag/drop, dir upload, C2G, AND lazy level loading!
2020-10-21 20:47:07 -06:00
Eevee (Evelyn Woods)
325a06395d
Partly implement gray buttons; expose them and green stuff in the editor
2020-09-28 04:09:24 -06:00
Eevee (Evelyn Woods)
76051870b7
Basically finish the camera region editing tool; add save/load support for it
2020-09-28 04:00:55 -06:00
Eevee (Evelyn Woods)
432bb881e6
Split out mouse operations; add camera regions, our first custom feature
2020-09-28 02:58:11 -06:00
Eevee (Evelyn Woods)
8711d87a36
Split the editor into its own module
2020-09-28 00:58:31 -06:00