Eevee (Evelyn Woods)
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411005eaa6
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Editor: Stub out support for actually saving levels
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2020-12-03 15:40:44 -07:00 |
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Eevee (Evelyn Woods)
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89ae9aa4a3
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Fix C2M compression occasionally losing the last byte
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2020-12-03 15:39:11 -07:00 |
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Eevee (Evelyn Woods)
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8d197ce479
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Add a basic implementation of doppelgangers
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2020-12-02 15:03:13 -07:00 |
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Eevee (Evelyn Woods)
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f0680ce0c4
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Cleaned up several tile properties; added railroad adjusting
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2020-12-02 13:54:32 -07:00 |
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Eevee (Evelyn Woods)
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8d26de6915
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Implement railroad rendering
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2020-11-28 12:56:08 -07:00 |
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Eevee (Evelyn Woods)
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3a454d77f5
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Implement the remaining logic gates and /most/ of their rendering!
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2020-11-25 03:14:06 -07:00 |
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Eevee (Evelyn Woods)
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ac6e33bb6c
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Simplify blitting; fix arrow blitting; impl light switch; load more items
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2020-11-25 01:14:15 -07:00 |
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Eevee (Evelyn Woods)
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49ff0d9723
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Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates
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2020-11-01 11:36:17 -07:00 |
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Eevee (Evelyn Woods)
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0c9a7e3d07
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Implement all three blob modes and fix up some minor details
This makes the replays from the Steam copies of Blobnet and Nice Day
play back correctly! Neato!
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2020-10-24 20:49:14 -06:00 |
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Eevee (Evelyn Woods)
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2820c067c5
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Implement the CC2 "no sign"
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2020-10-23 17:37:50 -06:00 |
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Eevee (Evelyn Woods)
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8073604271
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Add... error handling... sort of... for levels at least
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2020-10-21 21:07:50 -06:00 |
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Eevee (Evelyn Woods)
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edbe32c148
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Add support for drag/drop, dir upload, C2G, AND lazy level loading!
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2020-10-21 20:47:07 -06:00 |
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