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leif/lexys-labyrinth
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959 Commits 2 Branches 4 Tags
3cf81b53ade70809a62c0162e0914ebe0823a225
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Author SHA1 Message Date
Eevee (Evelyn Woods) ec872d93d2 Implement implicit terrain for C2M; implement thin walls 2020-08-29 01:14:59 -06:00
Eevee (Evelyn Woods) a9b1af8e62 Support CC2's multiple hints 2020-08-29 00:58:04 -06:00
Eevee (Evelyn Woods) a50de91195 Implement appearing walls and popwalls 2020-08-29 00:30:01 -06:00
Eevee (Evelyn Woods) 576a7b0c26 Finish specifying the Tile World tileset layout 2020-08-29 00:25:28 -06:00
Eevee (Evelyn Woods) 050c4e0322 Fix missing floor tiles in DAT levels 2020-08-29 00:25:17 -06:00
Eevee (Evelyn Woods) bbfa0a6e8f Split out CC2 tile bytes; stub out enough for Lesson 1 to load; show inventory; implement misc bits 2020-08-28 07:01:28 -06:00
Eevee (Evelyn Woods) 15d9101ebf Allow me to play commercial levels locally 2020-08-28 05:38:23 -06:00
Eevee (Evelyn Woods) 0dd190fc5a Finish CC1 parser; show hints; improve ice 2020-08-28 05:24:25 -06:00
Eevee (Evelyn Woods) 3084ca7b49 Initial commit: a game that plays through some of CCLP1 2020-08-28 04:02:03 -06:00
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