Commit Graph

53 Commits

Author SHA1 Message Date
Eevee (Evelyn Woods)
468a1d44ba Get wire rendering correctly, at least for floors 2020-09-14 19:34:48 -06:00
Eevee (Evelyn Woods)
b88d42582c Stub out enough stuff to get CC2 Lesson 5 loading
- Wire is...  well, ignored
- Pink and black buttons load but don't do anything
- Railroad is loaded but doesn't do anything
- Bowling ball, purple toggle wall/floor, rover...  you get the idea
- Railroad sign would work if railroad did, though
2020-09-14 17:25:30 -06:00
Eevee (Evelyn Woods)
ec41139960 Stub out enough to get CC2 Lesson 4 loading
- Gender signs: implemented
- Transmogrifier: basically implemented
- Yellow tank: basically implemented
- Directional blocks: load but don't draw or behave correctly
- Floor mimic: moves at hyperspeed
- Secret eye: no effect
2020-09-14 16:03:35 -06:00
Eevee (Evelyn Woods)
54aaed73a0 Green bombs also count towards the required chip count 2020-09-14 14:15:54 -06:00
Eevee (Evelyn Woods)
f511e2ecb9 Make cloning undoable 2020-09-12 21:00:50 -06:00
Eevee (Evelyn Woods)
d3dfcba63b Don't remove the player when stepping on a bomb; it breaks things 2020-09-12 20:45:34 -06:00
Eevee (Evelyn Woods)
5d39e37ad2 Implement CC2 input handling, bumping, and block slapping 2020-09-12 20:07:26 -06:00
Eevee (Evelyn Woods)
64bd6c49d9 Implement Melinda basics: ignores ice, can't walk on dirt/gravel 2020-09-12 19:03:38 -06:00
Eevee (Evelyn Woods)
d3e60b88fa Stub out enough for CC2's Lesson 3 to load 2020-09-10 21:21:30 -06:00
Eevee (Evelyn Woods)
16bfe22593 Implement score flags and the stopwatches 2020-09-10 17:45:14 -06:00
Eevee (Evelyn Woods)
dd287284ef Boots block monsters 2020-09-10 17:13:57 -06:00
Eevee (Evelyn Woods)
6fd5759de3 Fix chip sockets 2020-09-10 12:55:15 -06:00
Eevee (Evelyn Woods)
1453f68de5 Split up the actor loop, so actors make decisions in a separate pass
This fixes a lot of subtle issues: creatures hitting you when you push a
block past them, blocks moving jerkily while you push them (not even
sure why on that one), probably implementation of "the stupid glitch"...
2020-09-10 12:39:18 -06:00
Eevee (Evelyn Woods)
4d44441983 After a clone, mark the new clone as stuck too 2020-09-09 20:02:15 -06:00
Eevee (Evelyn Woods)
274fa7c3c5 Only the player can step on thieves 2020-09-09 17:28:19 -06:00
Eevee (Evelyn Woods)
420b497cf2 Only the player can step on hints 2020-09-09 17:18:08 -06:00
Eevee (Evelyn Woods)
a3928b2865 Implement splashes and explosions, at least partially 2020-09-08 15:16:35 -06:00
Eevee (Evelyn Woods)
321641d8d8 Make fire block monsters; cleanup in prep for more CC2 nonsense 2020-09-08 14:52:23 -06:00
Eevee (Evelyn Woods)
8097339886 Implement green bombs/chips, ice blocks, and custom walls/floors 2020-09-08 14:42:38 -06:00
Eevee (Evelyn Woods)
88ec9f89e7 Fix turtles and implement swivels; CC2 LESSON 1 now replays correctly! 2020-09-08 14:23:55 -06:00
Eevee (Evelyn Woods)
214a430e52 Load the CC2 thin walls (and canopy) 2020-09-08 14:11:20 -06:00
Eevee (Evelyn Woods)
bd25fb02b1 Oops, fix re-trapping actors 2020-09-07 14:48:29 -06:00
Eevee (Evelyn Woods)
646fafc153 Make traps, doors, and the chip socket undoable 2020-09-07 14:43:34 -06:00
Eevee (Evelyn Woods)
de98ba1a60 Creatures also block blocks 2020-09-07 13:21:28 -06:00
Eevee (Evelyn Woods)
bdf0caf4e7 Force a move on anything released from a trap 2020-09-07 13:14:43 -06:00
Eevee (Evelyn Woods)
5361cff70a Give blocks a speed so they behave correctly when moving on their own (via ice, clone, etc) 2020-09-05 18:20:26 -06:00
Eevee (Evelyn Woods)
06c4733e3f Make suction boots apply to all-way force floors 2020-09-05 17:31:11 -06:00
Eevee (Evelyn Woods)
caf695acfe Put thin walls on the terrain layer for now 2020-09-03 10:44:19 -06:00
Eevee (Evelyn Woods)
8309b80342 Fix draw order of tiles in a cell once and for all 2020-09-03 10:39:19 -06:00
Eevee (Evelyn Woods)
4972b0bc82 Fix teeth behavior to match CC2 2020-09-03 10:11:26 -06:00
Eevee (Evelyn Woods)
2df8607243 Fixed several issues with animation and movement; quick stab at replay UI
- Animation now has its own timer and isn't linked to movement cooldown,
  which is good for blocks since they don't have movement cooldown

- Destroyed actors don't crash the game again (oops)

- Slide and cooldown handling was reshuffled to better support the CC2
  approach of landing on tiles with a delay; in particular, you move at
  double speed on sliding tiles again!

- Demo playback got some rough UI so I don't have to keep editing the
  source code to decide whether to play a demo
2020-09-03 09:46:37 -06:00
Eevee (Evelyn Woods)
8d89f7d9dd Finish removing 'doomed'; remove Cell.each 2020-09-02 05:26:59 -06:00
Eevee (Evelyn Woods)
0ba5ecc7e3 Implement (PARTIAL) undo; remove 'doomed'; fix a few small tile bugs 2020-09-02 05:20:23 -06:00
Eevee (Evelyn Woods)
1cc631c27e Load custom trap/cloner connections from CC1 .DAT levels 2020-09-01 09:48:17 -06:00
Eevee (Evelyn Woods)
5416167192 Disallow cloning when the target tile is blocked 2020-09-01 07:40:52 -06:00
Eevee (Evelyn Woods)
4d6d835895 Implement walkers, blobs, and teeth 2020-09-01 07:01:02 -06:00
Eevee (Evelyn Woods)
9dccb310e0 Implement random force floors 2020-09-01 05:26:25 -06:00
Eevee (Evelyn Woods)
7a9bc725d4 Implement blue teleporters 2020-09-01 05:15:50 -06:00
Eevee (Evelyn Woods)
2ae053d87a Implement traps! 2020-09-01 01:36:47 -06:00
Eevee (Evelyn Woods)
eb2dd7a4a4 Implement clone machine! 2020-09-01 01:31:42 -06:00
Eevee (Evelyn Woods)
730824e697 Define clone blocks and teeth in the CC2 tile layout 2020-08-31 12:06:58 -06:00
Eevee (Evelyn Woods)
6076b3c9a1 Add an incredibly bad level select 2020-08-31 11:33:01 -06:00
Eevee (Evelyn Woods)
070d276e8a Implement green/blue buttons, tanks, monster death; stub out remaining CC1 objects; easy restart on death 2020-08-31 11:03:14 -06:00
Eevee (Evelyn Woods)
0390d54909 Styled the whole page; reimplemented pausing; implemented success, score, and time 2020-08-31 10:27:29 -06:00
Eevee (Evelyn Woods)
731d3c15a8 Rewrite movement loop and timing to better match Lynx rules 2020-08-30 01:50:34 -06:00
Eevee (Evelyn Woods)
413c511fe1 Implement specialized blocking for dirt, gravel, chips, etc. 2020-08-29 02:22:55 -06:00
Eevee (Evelyn Woods)
b3a0ff963c Begrudgingly support letter tiles 2020-08-29 02:10:27 -06:00
Eevee (Evelyn Woods)
ec872d93d2 Implement implicit terrain for C2M; implement thin walls 2020-08-29 01:14:59 -06:00
Eevee (Evelyn Woods)
a9b1af8e62 Support CC2's multiple hints 2020-08-29 00:58:04 -06:00
Eevee (Evelyn Woods)
a50de91195 Implement appearing walls and popwalls 2020-08-29 00:30:01 -06:00